Rendering
Utility pole readymades
by brad on Jul.15, 2009, under Cinema 4d, Rendering
This was a good all around C4D exercise. I utilized some Mograph and a lot of grouping hierarchies. In order to apply this to video and more diverse terrain, my next step will be to add some Xpresso in order to keep the poles pointing down. I’ll do this by mapping all all global coordinates except Y, which will have a constant value.

Floor lamp variations
by brad on Jul.08, 2009, under Blog, Rendering
This morning I checked out TechShop in Beaverton. While there I was inspired to design these 17 variations on suspended lamp shades.

multi-projections at the lightbar
by brad on Feb.12, 2009, under Blog, Cinema 4d, Rendering, Video
As a side project, I have been working with Mykle Hansen to add some heads-up visuals at the annual Lightbar. This year there is a 5/8’s scale dome for all the artists to display their light oriented sculptures. We have had quite a few donations and now have 6 computers and 7 loaned projectors. We have stitched together a very large high resolution, distortion corrected visuals display. With lightbar’s opening week already behind us, this project will be on display late February and open to the public. Lightbar is around 27th and Killingsworth, you can’t miss it.

Vue Infinite
by brad on Feb.12, 2009, under Rendering
Vue is a locally made environment modeler with some great procedural terrain abilities. Although this is an area that Zbrush may have an edge, the sky control in Vue is the best out there.
